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000318_amos-request@svcs1.digex.net_Sun Mar 29 17:16:59 1998.msg
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>From amos-request@svcs1.digex.net Sun Mar 29 17:16:58 1998
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From: "Alastair Murray" <malcolm.murray@virgin.net>
Date: 29 Mar 98 17:41:26 +0100
Subject: Backbone Troubles
Message-Id: <351E87C6.MD-0.196.malcolm.murray@virgin.net>
To: amos-list@access.digex.net
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X-Mailer: MicroDot-II/AmigaOS 0.196
Status: O
X-Status:
After extensive testing on Backbone I've come to a conclusion on why
it won't work on some poeples computers.
Basically, its just too big! The code is fairly big and it reserves
a LOT of memory.
Things that can help get it run include:
-cutting chunks of code out to make it smaller.
-reducing the amount of memory reserved.
-not having error message when compiling it.
Now apart from the last one (which doesn't help much anyway) I can't
really do the other two without wrecking my program.
Does anyone have any idea what causes AMOS to go crazy with big progs.
etc.
Oh, and I HAVE tried the Long Forward Jump option in the compiler!
Anyone know how to solve it? Any hope of someone patching something?
Arrgh! I'm dieing!
-Murray
--
Alastair \\|// malcolm.murray@virgin.net
Murray (o o) http://freespace.virgin.net/malcolm.murray
|~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
| ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
| game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
|game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
| game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
| dev/amos/KeyState | dev/amos/PicPack |Star Trek - BORG Assault|
| pix/nicon/TrekNIcons | game/shoot/XII | |
| game/shoot/KillEmAll | | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Man shall never reach the moon, for such a quantity of gunpowder would
be needed as to gravely injure the crew - Children's Encyclopedia 1926